Lesson 1: Usability Heuristics and the Principles of Usability Testing
Lesson 2: Video Game versus User-Interface testing: similarities, differences, and unexpected pitfalls
Following each lesson, there will be 30 minutes for questions.
Adrian Reetz is a post-doctoral research-follow at the Department of Management Sciences and The Games Institute at the University of Waterloo. He was awarded his Ph.D. in Human–Computer Interaction from the University of Saskatchewan for his research on arm gestures as input technique. Before coming to Canada, he studied at the Darmstadt University of Technology in Darmstadt / Germany. He received a Diplom-Informatik degree for his research at the Fraunhofer Institute for Computer Graphics on interacting with ambient-intelligent environments.
His research interests includes assessing player’s emotional response to certain factors of video games, user interaction with ubiquitous environments, gestural input, and the cognitive aspects of human-computer interaction.
He has taught Human–Computer Interaction, interactive system and game design as well as introductory courses in Computer Science at the University of Waterloo and the University of Saskatchewan.