Tony Tang is an Associate Professor at the Faculty of Information (iSchool) where he designs and evaluates new technologies for interacting with people and data. Before joining the Faculty of Information in 2019, Tony was an Associate Professor in the Department of Computer Science at the University of Calgary. He studied Computer Science and Psychology at Simon Fraser University before earning an MSc in Computer Science from the University of Calgary and a Ph.D. in Electrical and Computer Engineering at the University of British Columbia.
Tony leads the RICELab (Rethinking Interaction, Collaboration and Engagement) group which focuses on Human-Computer Interaction, Computer Supported Cooperative Work and Ubiquitous Computing. His interdisciplinary research team explores how to design new technologies that allow people to connect, communicate and understand one another through their interactions with people and data.
His current work investigates the design of immersive analytics tools, where tools give people new ways of thinking about and interacting with their data, and analyzing and discussing their data with others. His research involves primarily three major types of activities: the investigation of domain-specific communication and interaction practices between people and technology; the design of new technologies to address needs in those domain-specific contexts, and the evaluation of interaction technologies. These activities cut across three theme areas:
- Mixed-reality computing. Augmented reality technologies allow us to use context (e.g. visual context, physical location, etc.) to design rich embodied experiences interaction (e.g. gestures) that take advantage novel output devices (head-mounted displays, tablets, mobiles).
- Digital workrooms. New technologies for collaboration in next generation meeting rooms, which are be comprised of large interactive surfaces (walls and tables), and personal devices.
- Digital fashion. Exploring new means of self-expression through wearable technologies.
Recent projects include designing new tools that:
- Reducing sexual violence against women
- Teaching new streamers how to stream on Twitch.tv
- Use mixed reality tutorials for physical fabrication
- Enable search and rescue teams to work effectively together
Tony’s work is generously funded by NSERC.
- Human-Computer Interaction
- User Experience Design
- Computer Supported Cooperative Work
- Ubiquitous Computing
An up to date list of publications can be found at http://ricelab.cpsc.ucalgary.ca/papers or https://scholar.google.com/citations?user=RG1EQowAAAAJ.
- Barrett Ens, Joel Lanir, Anthony Tang, Scott Bateman, Gun Lee, Thammaathip Piumsomboon, and Mark Billinghurst. (2019). Revisiting Collaboration through Mixed Reality: The Evolution of Groupware. International Journal of Human-Computer Studies.
- Teddy Seyed and Anthony Tang. (2019). Mannequette: Understanding and Enabling Collaboration and Creativity on Avant-Garde Fashion-Tech Runways. In DIS 2019: Conference on Designing Interactive Systems 2019, 317-329.
- David Tolley, Thi Ngoc Tram Nguyen, Anthony Tang, Nimesha Ranasinghe, Kensaku Kawauchi, and Ching-Chiuan Yen. (2019). WindyWall: Exploring Creative Wind Simulations. In TEI 2019: International Conference on Tangible and Embedded Interaction 2019, 635–644.
- Tran Pham, Jo Vermeulen, Anthony Tang, and Lindsay MacDonald. (2018). Scale Impacts Elicited Gestures for Manipulating Holograms: Implications for AR Gesture Design. In DIS 2018: Proceedings of the 2018 Conference on Designing Interactive Systems, 227–240.
- Yuki Onishi, Yoshiki Kudo, Kazuki Takashima, Anthony Tang, and Yoshifumi Kitamura. (2018). The Living Wall Display: Physical Augmentation of Interactive Content Using an Autonomous Mobile Display. In SIGGRAPH Asia 2018 Emerging Technologies, ACM, 15:1–15:2.
- Shotaro Ichikawa, Kazuki Takashima, Anthony Tang, and Yoshifumi Kitamura. (2018). VR Safari Park: a Concept-Based World Building Interface using Blocks and World Tree. In VRST 2018: Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 6:1–6:5.
- Martin Feick, Terrance Mok, Anthony Tang, Lora Oehlberg, and Ehud Sharlin. (2018). Perspective on and Re-Orientation of Physical Proxies in Object-Focused Remote Collaboration. In CHI 2018: Proceedings of the 2018 SIGCHI Conference on Human Factors in Computing Systems, Paper 281.
- Yasamin Heshmat, Brennan Jones, Xiaoxuan Xiong, Carman Neustaedter, Anthony Tang, Bernhard E. Riecke, and Lillian Yang. (2018). Geocaching with a Beam: Shared Outdoor Activities through a Telepresence Robot with 360 Degree Viewing. In CHI 2018: Proceedings of the 2018 SIGCHI Conference on Human Factors in Computing Systems, Paper 359.
- Jason Wuertz, Sultan A. Alharthi, William A. Hamilton, Scott Bateman, Carl Gutwin, Anthony Tang, Zachary O. Toups, and Jessica Hammer. (2018). A Design Framework for Awareness Cues in Distributed Multiplayer Games. In CHI 2018: Proceedings of the 2018 SIGCHI Conference on Human Factors in Computing Systems, Paper 243.
- Teddy Seyed (co-supervised), PhD in progress, University of Calgary. “Entrepreneurial Thinking in the Design of Interactive Technologies.”, NSERC Canada Graduate Scholarship and Alberta Ingenuity Technology Futures Graduate Scholarship
- Bon Adriel Aseniero (co-supervised), PhD in progress, University of Calgary. “Public Engagement with Interactive Visualizations.”, NSERC Canada Graduate Scholarship and Alberta Ingenuity Technology Futures Graduate Scholarship
- Brennan Jones (co-supervised), PhD in progress, University of Calgary. “Communication Tools for Disaster Response.” NSERC Post-Graduate Scholarship (Doctoral), University of Calgary Eyes High Doctoral Recruitment Award
- Sydney Pratte, PhD in progress, University of Calgary. “Design of Empathy Tools”
- Flavia Cavalcanti (co-supervised), MSc in progress, University of Calgary. “Flail: a Control Language for Drones”
- Jessi Stark (co-supervised), MSc in progress, University of Calgary, “Mixed reality video tutorials”
- William Wright, MSc in progress, University of Calgary, “Controlling video tutorials”
- Kody Dillman, 2018. Master of Science, University of Calgary. “A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality.”
- Omid Fakourfar, 2016. Master of Science, University of Calgary. “Stabilized Annotations for Mobile Remote Assistance.”
- Brennan Jones, 2016. Master of Science, University of Calgary. “Mechanics of Mobile Video Conferencing.” Alberta Ingenuity Technology Futures Graduate Scholarship.
- Hesam Alizadeh (co-supervised), 2016. Master of Science, University of Calgary. “HappyFeet: Embodiments for Remote Dancing.”
- Lisa Graham, 2016. Master of Engineering, University of Calgary. “Patient-Centered Health Systems for Community Health Programs.” Queen Elizabeth II Scholarship
- Waliur Rahman (co-supervised), 2015. Master of Science, University of Calgary. “Headache Tracking and Personal Analytics.”
- Richard Tang, 2015. Master of Science, University of Calgary. “Zipples: Visual Guides for Movement.” Queen Elizabeth II Scholarship
- Rojin Vishkaie (co-supervised), 2014. PhD, University of Calgary. “Technology Support for Urban Planning.”
- Bon Adriel Aseniero (co-supervised), 2014. Master of Science, University of Calgary. “Design and Evaluation of STRATOS: Strategic Oversight Planning for Release Management.”, NSERC Canada Graduate Scholarship-M and Alberta Ingenuity Technology Futures Graduate Scholarship
- Matthew Dunlap (co-supervised), 2013. Master of Science, University of Calgary. “Geocaching Citizen Science.”